Wednesday, October 15, 2008

Death Note


The Japanese manga that deals with death in a very interesting point of view.


Death Note (デスノート, Desu Nōto?) is a manga series created by writer Tsugumi Ohba and illustrator Takeshi Obata. The series centers on Light Yagami, a high school student who discovers a supernatural notebook dropped on Earth by Ryuk, a shinigami ("death god"), that allows Light to kill anyone by writing the victim's name in the notebook. The user must also know the face of the victim to prevent anyone with the same name from being harmed. The story follows Light's attempt to create and rule a world cleansed of evil using the notebook, and the complex conflict between him and his opponents.

PLOT:
Light Yagami is an extremely intelligent young man who resents the crime and corruption in the world. His life undergoes a drastic change when he discovers a mysterious notebook, known as the "Death Note", lying on the ground. The Death Note's instructions claim that if a human's name is written within it, that person shall die. Light is initially skeptical of the notebook's authenticity, but after experimenting with it, Light realizes that the Death Note is real. After meeting with the previous owner of the Death Note, a shinigami named Ryuk, Light seeks to become "the God of the New World" by passing his keen judgment on those he deems to be evil or who get in his way. A shinigami's Death Note is a notebook that can kill any human whose name is written in it. All Death Notes are governed by the same set of rules determining the extents and limitations of the Notes' powers.
Wiki:



Board Games for Family Fun and Healthy Interaction

Laughter and playful chatter can be heard emanating from the dining room, where a table is surrounded with family and friends. A closer look shows that the meal is over, dishes cleared and everyone is engaged in the fun of playing a board game. Board games that challenge your knowledge. Board games that require marble movement based on the randomness di roll. Handcrafted or mass produced board games have long been a catalyst bringing people together for a healthy mix of fun, education and conversation.

It is the group dynamics of face-to-face, around the table interaction that makes board games the continued choice for all ages. Good old 'analog' table-talk provides all the elements of getting to know and understand people in your family and in your circle of friends.
Board games that challenge your knowledge and are sometimes best played in teams. Games like Trivial Pursuit, Cranium and Scrabble fall into this realm of testing ones mental agility, knowledge, recall or deductive talents. Board games that appeal to a broader age group might offer some element of randomness, like the roll of dice, while exercising your strategic and tactical skills. Popular board games like Trouble (also called Aggravation, Tarbles and Wahoo), checkers, or Monopoly are more family oriented, since young children to senior adults can play together.

So how do you choose the game that appeals to your family? Will complement your next friendly gathering?

1) often the simplest games will be the ones that you bring out most often when family or friends gather. Experiment here with 2 or 3 choices. Even mix it up with two different games in a evening.
2) let the reaction from the participants be the measure of approval. Having fun, good natured banter and laughter, are all indicators of an excellent group. If you sense tension, uneasiness or otherwise unhealthy group dynamics, this is could be an indicator to stop, change games or somehow alter the game play.
3) It is all about generating Fun and good conversation and encouragement for everyone playing the game. Remember "it is only a game'. It's not about wining or losing. Good board games will even draw in observers, those non-participants that gather along the fringe.
4) Good memories and conversation about past played games is always a good indictor that you have a 'winner" of a game.
5) a board game should be portable and mobile, no batteries required and adaptable to play at home, at the cottage or while travelling.
6) Having a handcrafted board game that is hand built by a friend or family member can also add that special touch of a 'traditional family game'.
7) Board games that elicit future challenges, like, "Great game, we'll win the next time", or "That was just the warming-up game, now prepare to lose", are good indicators of a board game worth playing again and again.

Full version of the article:
http://ezinearticles.com/?Board-Games-for-Family-Fun-and-Healthy-Interaction&id=824342

How to make your own board game?

STEPS:

-Find a material to put your board on, cardboard or long piece of card stock.
-Design your game rules and idea.
-Design the images and pictures to go on your game.
-Print images off onto printer paper, then tape or glue them to your preferred material.
-Print off any other pieces, like rules, cards, tokens, etc.
-Test play as many times as you can.


TIPS:

-Model the game board after a map, music note, or movie.. For example, if you are doing this based on a city, you could involve stores from it.
-Add spaces that take you to other spaces or triple of your next roll. Use your imagination.
-Have more than just one objective. This keeps the game interesting after multiple plays.
-Play around with rules. Rather than moving a set number of spaces, for example, have a player be allowed to move freely for a set time period.
-Have an objective instead of a finish space -- land on the water fountain 10 times, collect all the gold pieces, etc.
-Use variations of colors and patterns for an interesting appearance.
-Ask for a clean takeout pizza box from a restaurant or buy some from a restaurant supply for the base.
-Minute timers, dice with 6 to 32 sides, and replacement playing pieces are available at game and comic book stores.
-For really young players, instead of a
standard dice with numbers, you can make a dice which corresponds to the colors of the game spaces, or make cards that show which color to move to (like in CandyLand).
-Make it 3D!
-Use a ruler when drawing in order to make it look nice and professional.
-Don't rush, but don't do it at the last minute.
-Get other opinions before you finalize it.
-Once you've put on your final touches, you can laminate it or put on a large piece of clear tape to protect it.
-Make it fun -- no one will play it if it is boring!
-You can make an end spot, or you can make it loop like Monopoly.
-Make it
unique -- people won't want to play it too much if it's already been done.

Why do people play games?

Game-playing requires two components: a game and a player. The game designer works to produce a game, and so her immediate preoccupation is with the game itself. Yet, her final goal is to educate, entertain, or edify the game-player; hence, the human player is the proper primary concern of the game designer. Why do people play games? What motivates them? What makes games fun? The answers to these questions are crucial to good game design.

Full version of the article:
http://www.vancouver.wsu.edu/fac/peabody/game-book/Chapter2.html

More people play board games than video games

More People Play Board Games Than Video Games

According to the 2004-05 Statistical Abstract on the United States, more adults play board games than video games. Abstract number 1238, based on data from the fall of 2003, shows that in the preceeding 12 months 17.7 percent of the population had played a board game. (About 2.7 percent of the population played a board game at least once a week.) Meanwhile, only 14.0 percent of the population had played a video game in the preceeding 12 months.
In terms of raw numbers, the Statistical Abstract on the United States estimates that 37.1 million people had played a board game in the preceeding 12 months.

These categories were separate from board games:
Backgammon, 2.3 percent (4.9 million)Chess, 4.6 percent (9.5 million)Trivia games, 6.6 percent (13.7 million)Word games, 7.7 percent (16.1 million)

http://boardgames.about.com/b/2005/07/23/more-people-play-board-games-than-video-games.htm

What is a board game?

A board game is a game played across a board by two or more players. The board may have markings and designated spaces, and the board game may have tokens, stones, dice, cards, or other pieces that are used in specific ways throughout the game. The board game is certainly not a new invention. In fact board games found near Jordan in archaeological digs are dated as at least 7000 years old.

The earliest board games that have been found seem similar to the once again popular game of Mancala. Senet, a board game with pawns, somewhat resembles chess or checkers. Senet boards have been found in tombs dating back to 3500 BCE. Further, there are numerous artistic depictions of Egyptians playing Senet.
Backgammon appears in 3000 BCE. Most of the early board games appear to have been two player games. Early references to Parcheesi or Pachisi do not occur until about 500 BCE. Parcheesi can be played with up to four players. Chess is also a relative later board game, not occurring until about 600 BCE.

Since these early board games, numerous varieties have been tried and gained popularity. For some time during the Victorian Era and prior, cards were often played instead. Adults would play games like whist, which often included gambling. Board games were more popular among children.
While card games continued to be popular in the 20th century, the board game in all its varieties began to be enjoyed by both adults and children alike. This was particularly the case after WWII, and is often attributed to the rising middle class. Playing a family game of strategy or chance is often how the 1950s middle class nuclear family is depicted.
During this time, several specific board games rose to prominence. These included Monopoly, Risk, and Scrabble. Parcheesi remained popular, and variants of Parcheesi like Trouble and Sorry also appeared during these times. Many modern board games depend on dice rolls for movement. A few are more complicated, like Risk, which clearly has extremely strategic elements. However, most often the modern board game relies at least in part on luck. Even a good Scrabble player can be cursed with poor tiles.

Some board games were particularly aimed at young players. Among these, Candyland and Shoots and Ladders, or Snakes and Ladders were particularly popular. Candyland introduced very young players to the idea of moving pieces along the board to be the first player to reach the end of the game. Snakes and Ladders actually dates at least to the 19th century, and was a wonderful way to introduce children to counting, and the fickle nature of luck.

As children aged, they could play with each other or parents in more challenging games like Monopoly, another great way to use math skills. Risk was excellent at teaching children strategy. Two player games like checkers, chess and backgammon continued to be popular but emphasis was, in many games, on family play.
The board game became even more popular with the introduction of Trivial Pursuit in the 1980s. With the popularity of television shows like Jeopardy, Trivial Pursuit quickly captured a huge audience. Other games like Pictionary and Imaginiff followed to continue to entice the public with new offerings.

The modern board game now often includes an electronic element. Most popular are the DVD board games that focus on movie trivia. Many board games have also been turned into computer games and continue to remain popular. Some companies have worked hard to establish the concept of “family game night,” and advocate setting aside one night a week to play a board game with the whole family.
It’s not a bad concept since it does promote family quality time, while also promoting game sales. Even though board games continue to evolve, old standbys like Monopoly are still popular. Games like Snakes and Ladders and Candyland continue to be excellent choices for children.

Monday, October 13, 2008

Presentation..Phase 2

ok. What to start..
Well.. the presentation.
After watching all the other presentations,
we kind of felt embarassing, not presenting well enough.
I guess it was the presentation that we weren't so fully prepared,
of course we were all nervous( super nervous) and went blank all the sudden during the presentation.

but I guess our order of presenting was alright and the directions were alright too.
except the calendar idea.
It seemed it was the funeral (although Don said not to call it funeral kit) and the boardgame that people liked the most. and we agree.

at this moment, we agreed to move on with the boardgame, since it seems to be the one that really delivers our main goal well.

Ok. its now time to start researching on boardgame more specifically and find what content we want to focus on.

wow. much more works to do! we gotta keep on track!!