After talking to Don yesterday, we panicked!!
Let's put in this way.. Before talking to Don, we were quite confident in our boardgame rules or storylines. but after talking with Don, it seems most of our confident flew away into far universe;;
Here are some points that Don pointed out:
Why are we setting some situations for players to follow?
Why is there several categories (time, money, experience) if the players will get points randomly?
Why doesn't the game end suddenly, unexpected?
Why is the game so much about life, not death?
Why isn't there sharing aspects in the game?
Why isn't there the initial goals that we had in Phase 2?
at the moment, we think that we have lost our orinial/initial goal of the game..
SHARING EXPERIENCES!!
We focused too much on setting up rules for the game, where we lost the key points of helping people to get involved with the topic of death by playing our board game, and share their stories.
This means that we need to reset the storyline for our boardgame and try to keep the sharing part in the game to stimulate the conversation on death. But how..??
We are sooooooo depressed since this setting up storylines and rules for game is really really super harder than we imagined..
right now, we feel like we are totally lost in the universe that we cannot comeback ever!!!! (OMG!!!)
anyhow, we still have keep up with the work!!!!
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