Saturday, October 18, 2008

Considerations..

At the moment, it is not the design of boardgame that we have to focus.
It is the concept of the game that we want to speak.
Since our target audiences are quite young, we need to make our game very trendy and stimulating.
But it is true that both of us are keep thinking about the design part of the boardgame too much right now, which makes us to struggle with setting the conept down.

What do we really want to speak through the boardgame?
What are we saying about death? Is it positive? negative? neutral?(the mood)
Is it going to be fun? sad? scary? (the emotion)
What is the main goal that we want to achieve from it? and how are we going to achive it?

dunno. will more research help?

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