OK. After talking to Tak on thursday,
our initial idea got lost;;
he said How do you judge who wins and who loses?
Of course, previously we have set the player with most time wins.
but Tak said, "then is you board game saying people who live longer had a meaningful life?"
The answer is no.
From there, we got new task of brainstorming how do we suggest meaningful life?
What makes people feel that they lived well?
Can we help them feel with our board game?
So Tak suggested us to think from the end first.
Think about who wins by what? then go backward to set up the storyline for the board game.
I guess we focused on how the rules will work, not the storyline of the game.
Pheeeeeew, so much work to do, but limited time to work it out!
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